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Do you get money when you make an indie comic

do you get money when you make an indie comic

Kickstarter print drive your paper issues. In my opinion, if you want to work for a mainstream publisher, you have to push your natural drawing talent to your personal limit with imitation, education and endless practice, and over years develop your own personal style. Oops, no money in there for the cover art, sorry. Um, not anyone under

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What it’s about: Caught in the middle of an interplanetary civil war, Marko, Alana, and their newborn child are fugitives fleeing vet both sides of the conflict. Politicians and contract killers want them dead, while all they want to do is live their lives. Regardless, it’s one of the best books out right now in any genre. Read it. Click here for more information.

The Reality of Mainstream Creator-Owned Comics

do you get money when you make an indie comic
Log in or Sign up. GameMaker Community. How much money does it take to make indie game a success? Tags: android indie indie game ios mobile revenue. Joined: Apr 20, Posts: 2. Hi there. I would like to know some of your insights regarding this topic.

Go for the Beanstalk

Log in or Sign up. GameMaker Maake. How much do you get money when you make an indie comic does it take to make indie game a success? Tags: android indie indie game ios mobile revenue. Joined: Apr 20, Posts: 2. Hi. I would like to know some of your insights regarding this topic. Do you need money not that huge in order to make your game a success. Let’s say, you wben an indie game developer and would not use a publisher, how much you need to make your self made game a success considering the developer registration, ads and other things to make your game known and spread to many people?

HarryyyMGJun 12, Joined: Jul 14, Posts: First of all make sure your game is good, and people will have fun playing it Without it, even the the biggest money won’t. Even worse, you can make people angry, that they ware «convinced» to buy a game that looks only good in commercials but in reality it’s crap. SmiechuJun 12, ShubhamBansod likes. Joined: Jun 20, Posts: Last edited: Jun 12, ShubhamBansodJun 12, Joined: May 25, Posts: 1, And of course what does success mean?

Turn a profit? Feature on the iTunes Store? I agree with others. Better to put the effort in making a great game. ToqueJun 12, Joined: Jun 26, Posts: 4, Answer this question for me: How much rope does it take to lead a horse to water and make it drink?

If you see the problem with this question, you should also see what the problem with yours is. FrostyCatJun 12, Yal and Toque like. Joined: Feb 2, Posts: 1, But you can play it smart.

Create a good presentation for your game and put in on several platforms Twitter, Instagram, Facebook, Youtube, Ehen Involve people in the development. Start to build a group of people that want to play your game. They talk to their friends The-any-KeyJun 12, Joined: Apr 17, Posts: Make your game about entertainment, not trends, references you can but just do them as jokes not plot points most importantly make sure when the player plays your game there enjoying it and fell like there money was spent wisely, it doesn’t matter how much you pump into your game, if it sucks it wont make anything, if its good you might make a indid but when your making the game dont focus on making money, thats where big major companies run into problems and there fans give backlash, focus on fun and entertainment, sell an experience not a thing you whne a lot of money into to make it «good».

EvanSkiJun 12, Toque likes. Joined: Jun 20, Posts: 1, RichHopefulComposerJun 12, Cantavanda likes. Joined: Jun 23, Posts: Almost RHC! Money to buy GMS2, and the Steam fee. If you have enough talent, time and patience to learn, you can make a good game all by yourself, put it on Steam and it’ll blow up and make you rich.

Dunderdale is a recent example! I’m not sure if it used GMS2 or not but U get my point GMS2 would be very capable of making it. CantavandaJun 12, Joined: Apr 22, Posts: Duplicate topics merged from Whhen Topic and the Game Design forum. ToqueJun 13, Joined: Nov 24, Posts: YanBG and Electros like. You must log in or sign up to reply. Comiv Ignored Content. Share This Page Tweet. Your name or email address: Do you already have an account?

No, create an account. Yes, my password is: Forgot your password? This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. By continuing to use this site, you are consenting to our use of cookies.

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Check out Tyler’s great postmortem on publishing the series. If we lower the production value of the single, maybe you can either afford to print more copies for the same cost, or pay less for the same print numbers. Each of the pieces posted on my facebook page averaged So get slaying. Leave a Reply Cancel reply You must be logged in to post a comment. If you’re mad that day and want to show the painting you did while listening to Judas Priest’s «Breaking the Law,» then you. What it lacks is a sense of style and dynamic. This koney the new model: small books keep the lights on and hopefully there are a few better sellers to generate some actual profit. Sandford Tuey December 1, at. Jim, thank you! My hopeful trajectory is to get this book into editors hands and hopefully work on a licensed-property book. Share This. Not quite twice the cost as a bundled printing price, but close.

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